Tag Archive | Otome

{Hot Guy Hotline} List of Gadfly Characters and Descriptions

When you see a guy pick on or provoke someone else until they give a funny reaction, do you laugh along with the guy? Do you like flirty trash? Do you gravitate toward the guys who flirt with everyone, full-well knowing that they’re trash but you want some of dat anyway?

Then the Gadfly Guy is for you!

Still confused? Allow me to elaborate!

A Gadfly is a character who frequently does things or says things in order to provoke others, make others have a reaction the Gadfly finds funny, or just to pick on people for the heck of it. They are often the tease of the game and are flirty and sassy, making flirty jokes in order to provoke, etc. Most of the time they want attention and do Gadfly things in order for people to notice them. The Gadfly description often includes characters who are mischievous, manipulative, womanizers, players, sly, sarcastic, superficial, and sharp-tongued. (You can read more on the TvTropes page).

While there are a decent amount of Gadflys out there in the otome world, there aren’t as many as one would think. There are plentiful flirty guys in otome games, but since Gadflys require the provocation aspect, there aren’t as many of them.

But fear not! For I have compiled a list of all the Gadflys I have experienced/heard about, including brief descriptions of each and my thoughts on them so you can see who’s the right Gadfly for you!

Each character lists their game, the consoles the games are available on, if the game has an English version, links to the VNDB page for that character in hyperlink on their name (if applicable), and for indie games the game titles will have links to the store/download pages.

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{Otome Review} Love in the Glen~Sapphire Dragon Productions

Love in the Glen follows Zoe Richardson as she (potentially) divorces a man who did nothing wrong, goes and gets an office job, dates bland people, and does an annoying mini-game.

General Information:

  • Where to get: Steam page
  • Cost: $6
  • Love Interests: Three (male), One (female)
  • Endings: Seven
  • First play through time: Around 40 minutes (unless you don’t get a divorce, then that ending is super quick)
  • Time to get all endings: Two hours (but I was holding a cat)

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{Otome Review} A Troll’s Fairy Tale~S.K.Y. Art and Designs

A Troll’s Fairy Tale follows Acacia, a very abrasive troll, as she kinda-sorta tries to find love.

General Information:

  • Where to get: lemmasoft page
  • Cost: Free
  • Love Interests: Two (male)
  • Endings: Three
  • First play through time: I can’t remember
  • Time to get all endings: I…I really can’t remember |D

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{Otome Review} 7 Dates~GirlsGoGames

You play as Jessica whose matchmaker friend set her up with seven guys at the same time. Her friend either is terrible at picking guys, or needs to be paid. I can’t decide which.

General Information:

  • Where to get: Gamesgames.com {such a beautiful website name}
  • Cost: The game is free
  • Love Interests: Seven (male)
  • Time to beat: Around 20 minutes

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{Otome Review} Dangerous Relationship~Dogenzaka Lab {18+}

Dangerous Relationship follows the MC, who is a makeup artist, as she gets into relationships with celebrities full-well knowing it could cause a scandal and ruin their careers.

General Information:

  • Where to get: Steam page
  • Cost: $16
  • Love Interests: Five (male)
  • Endings: Ten
  • First play through time: Roughly two hours
  • Time to get all endings: 11 hours

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{Discussion} Otome Bad Ending Traits: Just a Game Mechanic or Canon?

This is a discussion I have wanted to make for a while all after something a friend said, and I shall try to make it coherent, but I feel that things like this are best when I just write what I think, how I think it, without filters. So, my friend said that they view bad endings in visual novels as showing canon character traits (we were talking about otome games specifically at the time). Before, I tended to just dismiss bad endings more as a plot device or a game mechanic since otome games, especially games from big companies (IF, Rejet, etc.), all seem to have bad endings in every game they release. I specify since I have played indie/Western otome games without bad endings.

Anyway, my first thought were endings where the guy becomes yandere. Sometimes the guy shows signs of this before the bad ending, and others not. My friend made the point that they worry that that sudden yandere-ness (that’s now a term lol) was a hidden trait, meaning that even in the “best ending” that if the MC made the guy mad or he was triggered right, he could go into yandere mode even though there were no signs of it outside of the bad ending. As someone who loves happy endings, this thought alarmed me. It alarmed me a lot more than it probably should have to be honest.

Most of the examples I’m using are people randomly becoming yandere because those are ones I can think up off the top of my head, but note that this discussion applies to any drastic change in a character in a bad ending, so suddenly murderous, suddenly suicidal, etc.

No, I’m not going to list specific names because I don’t want to spoil people to a random assortment of games, but I will vaguely describe situations from games to supplement the discussion.

Case One: Sweet Guy Becomes a Paranoid Yandere

In one game, the MC and her man run away together, but they are being followed. So he, who was normally super bubbly, nice, and always the most cheerful person, became incredibly paranoid. This paranoia led him to lock the MC up in a house with him, and led him to kill others who came to just casually talk to them because he was worried everyone was going to try to split them apart.

Case Two: I’m Okay With Your Yandere-ness Now for Some Reason

In one game, the MC is drugged by a guy and then he and his roommate agree to treat her like a doll. The guy who drugged her had yandere tendencies the whole game, but the roommate did not.

Case Three: I’ll Murder Everyone

In one game, the guy and girl are in an alternate dimension? along with others, so the guy decides to kill everyone so they can be together. Before, he was depressed and sad over the death of his friends, so now killing others is okay, I guess.

This trend of seemingly random character changes doesn’t end with otome guys. The MCs do this too, though not nearly as often. I can only really think of one game where this happened that I’ve played.

Case Four: We’ll be Together Forever

In one game, the MC kills everyone and her man is her faithful servant/lover, but before, she was a naive MC who didn’t even know how to use her own powers.

Case Five: We’ll be Together Forever Part Two

In that same game, another ending the MC leads to everyone’s death except her man and then they live in an alternate dimension? where the only other people are fake versions of who they used to be that the MC created.

Canon or Game Mechanic?

In all of the cases listed above, the characters who had a dramatic personality shift didn’t show any signs of this shift before the bad ending. My happy-ending-loving self still wants to think that these are all just game mechanics or plot devices where the creators needed to think of a bad ending. Making someone have a personality shift is a great way to do that since that means you could basically have them do anything without any limitations. It opens up all possibilities.

However, I see my friend’s point. If the girl and the guy are together, and some bad situation comes up where either one thinks that their partner is at risk, who is to say that they might not burst into yandere-ness eventually? Again, this discussion accidentally turned into “sudden bursts of yandere-ness”, but this applies to any drastic character shift.

I’m curious to hear everyone’s thoughts on this is. Do you think that bad endings aren’t canon? Do you think they are? If you think bad endings aren’t canon, could the personality traits shown in them still potentially apply to “better” endings? Any other thoughts? Is this how one makes a discussion post? Help?

{Otome Review} Last Days of Spring 2~Sapphire Dragon Productions


Last Days of Spring 2 follows Yuka as she goes to a high school reunion, except the reunion only has five people and one of them wasn’t even intended to be there.

General Information:

  • Where to get: Steam page
  • Cost: $7
  • Love Interests: Two (male), One (female)
  • Endings: Six
  • First play through time: Around 40 minutes
  • Time to get all endings: Two hours (but I was holding the same cat again)

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